tests/shader_runner: Introduce the "f32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 01:02:45 +02:00
parent 9c987e5a0b
commit cea7b4e920
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
17 changed files with 196 additions and 155 deletions

View File

@@ -204,7 +204,7 @@ float4 main() : sv_target1
[test]
todo(msl) draw quad
probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
probe uav 2 (0) f32(11.1, 12.2, 13.3, 14.4)
[require]
shader model >= 6.2
@@ -228,7 +228,7 @@ void main()
[test]
uniform 0 uint4 0x4a204990 0x4b404ab0 0 0
dispatch 1 1 1
probe uav 1 (0) rgba(11.125, 12.25, 13.375, 14.5)
probe uav 1 (0) f32(11.125, 12.25, 13.375, 14.5)
[compute shader]
uniform half4 h;
@@ -243,7 +243,7 @@ void main()
[test]
uniform 0 uint4 0x4a204990 0x4b404ab0 0 0
dispatch 1 1 1
probe uav 1 (0) rgba(11.125, 12.25, 13.375, 14.5)
probe uav 1 (0) f32(11.125, 12.25, 13.375, 14.5)
[compute shader]
uniform half h;
@@ -258,7 +258,7 @@ void main()
[test]
uniform 0 uint 0x4990
dispatch 1 1 1
probe uav 1 (0) r(11.125)
probe uav 1 (0) f32(11.125)
[uav 1]
format r32g32b32a32-uint