tests/shader_runner: Introduce the "f32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 01:02:45 +02:00
parent 9c987e5a0b
commit cea7b4e920
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
17 changed files with 196 additions and 155 deletions

View File

@@ -27,7 +27,7 @@ void main()
[test]
todo(msl) dispatch 1 1 1
probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
probe uav 0 (0, 0) f32(0.4, 0.1, 0.2, 0.3)
[uav 0]
format r32-float
@@ -52,4 +52,4 @@ void main()
[test]
todo(msl) dispatch 1 1 1
probe uav 0 (0, 0) r (0.2)
probe uav 0 (0, 0) f32(0.2)