tests/shader_runner: Introduce the "f32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 01:02:45 +02:00
parent 9c987e5a0b
commit cea7b4e920
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
17 changed files with 196 additions and 155 deletions

View File

@@ -192,14 +192,14 @@ void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID,
[test]
uniform 0 uint 1
todo(sm<6) dispatch 2 1 1
probe uav 1 (0) r (0.0)
probe uav 1 (1) r (0.0)
probe uav 1 (2) r (0.0)
probe uav 1 (3) r (0.0)
probe uav 1 (4) r (1.0)
probe uav 1 (5) r (2.0)
probe uav 1 (6) r (3.0)
probe uav 1 (7) r (4.0)
probe uav 1 (0) f32(0.0)
probe uav 1 (1) f32(0.0)
probe uav 1 (2) f32(0.0)
probe uav 1 (3) f32(0.0)
probe uav 1 (4) f32(1.0)
probe uav 1 (5) f32(2.0)
probe uav 1 (6) f32(3.0)
probe uav 1 (7) f32(4.0)
probe uav 2 (0) i32(8)
probe uav 2 (1) i32(4)
probe uav 2 (2) i32(0)