tests/shader_runner: Introduce the "f32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 01:02:45 +02:00
parent 9c987e5a0b
commit cea7b4e920
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
17 changed files with 196 additions and 155 deletions

View File

@@ -27,7 +27,7 @@ float4 main() : sv_target
[test]
draw quad
probe uav 1 (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
probe uav 1 (0, 0) f32(1.0, 2.0, 3.0, 4.0)
[pixel shader fail]
Texture2D<float4> u;
@@ -54,11 +54,11 @@ float4 main() : sv_target
[test]
draw quad
probe uav 0 (0, 0) r (0.5)
probe uav 0 (0, 1) r (0.6)
probe uav 0 (1, 0) r (0.2)
probe uav 0 (1, 1) r (0.7)
probe uav 1 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)
probe uav 0 (0, 0) f32(0.5)
probe uav 0 (0, 1) f32(0.6)
probe uav 0 (1, 0) f32(0.2)
probe uav 0 (1, 1) f32(0.7)
probe uav 1 (0, 0) f32(2.0, 1.0, 4.0, 3.0)
[uav 2]
@@ -77,7 +77,7 @@ float4 main() : sv_target1
[test]
draw quad
probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
probe uav 2 (0, 0) f32(0.9, 0.8, 0.7, 0.6)
% Uppercase register set name
[pixel shader]
@@ -91,7 +91,7 @@ float4 main() : sv_target1
[test]
draw quad
probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
probe uav 2 (0, 0) f32(0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs.
@@ -117,8 +117,8 @@ float4 main() : sv_target1
[test]
todo(mvk) draw quad
probe uav 1 (0, 0) rgba (1.1, 1.2, 1.3, 1.4)
probe uav 2 (0, 0) rgba (2.1, 2.2, 2.3, 2.4)
probe uav 1 (0, 0) f32(1.1, 1.2, 1.3, 1.4)
probe uav 2 (0, 0) f32(2.1, 2.2, 2.3, 2.4)
% RWTexture1D types
[pixel shader]