tests/shader_runner: Introduce the "f32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 01:02:45 +02:00
parent 9c987e5a0b
commit cea7b4e920
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
17 changed files with 196 additions and 155 deletions

View File

@@ -220,9 +220,9 @@ void main(uint2 id : sv_dispatchthreadid)
[test]
dispatch 1 1 1
probe uav 0 (0, 0) r (2.0)
if(sm<6) probe uav 0 (0, 1) r (1.0)
if(sm<6) probe uav 0 (1, 0) r (2.0)
probe uav 0 (1, 1) r (1.0)
if(sm>=6) probe uav 0 (0, 1) r (2.0)
if(sm>=6) probe uav 0 (1, 0) r (1.0)
probe uav 0 (0, 0) f32(2.0)
if(sm<6) probe uav 0 (0, 1) f32(1.0)
if(sm<6) probe uav 0 (1, 0) f32(2.0)
probe uav 0 (1, 1) f32(1.0)
if(sm>=6) probe uav 0 (0, 1) f32(2.0)
if(sm>=6) probe uav 0 (1, 0) f32(1.0)