tests/shader_runner: Introduce the "f32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 01:02:45 +02:00
parent 9c987e5a0b
commit cea7b4e920
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
17 changed files with 196 additions and 155 deletions

View File

@@ -17,22 +17,22 @@ uniform 0 float 0.0
clear dsv 1.0
depth less
draw quad
probe dsv (0,0) r (0.0)
probe dsv (0,0) f32(0.0)
uniform 0 float 0.75
clear dsv 1.0
draw quad
probe dsv (0,0) r (0.75)
probe dsv (0,0) f32(0.75)
clear dsv 0.5
depth greater
draw quad
probe dsv (0,0) r (0.75)
probe dsv (0,0) f32(0.75)
depth less
clear dsv 0.5
draw quad
probe dsv (0,0) r (0.5)
probe dsv (0,0) f32(0.5)
[require]
@@ -66,15 +66,15 @@ clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
depth greater equal
todo(sm<6) draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) r (0.75)
probe (0, 0) f32(0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) f32(0.75)
uniform 0 float4 0.75 0.375 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
probe dsv (0,0) r (0.5)
probe (0, 0) f32(1.0, 1.0, 1.0, 1.0)
probe dsv (0,0) f32(0.5)
[pixel shader todo]
@@ -92,19 +92,19 @@ clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
depth greater equal
todo(sm<6) draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) r (0.75)
probe (0, 0) f32(0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) f32(0.75)
uniform 0 float4 0.375 0.625 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6) draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) r (0.625)
probe (0, 0) f32(0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) f32(0.625)
uniform 0 float4 0.375 0.375 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
probe dsv (0,0) r (0.5)
probe (0, 0) f32(1.0, 1.0, 1.0, 1.0)
probe dsv (0,0) f32(0.5)