tests/shader_runner: Introduce the "f32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 01:02:45 +02:00
parent 9c987e5a0b
commit cea7b4e920
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
17 changed files with 196 additions and 155 deletions

View File

@@ -37,29 +37,29 @@ depth greater equal
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.0
draw quad
probe (0, 0) rgba(0, 0, 0, 0)
probe uav 1 (0) r(0.0)
probe (0, 0) f32(0, 0, 0, 0)
probe uav 1 (0) f32(0.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.3
draw quad
probe (0, 0) rgba(1, 1, 1, 1)
probe uav 1 (0) r(1.0)
probe (0, 0) f32(1, 1, 1, 1)
probe uav 1 (0) f32(1.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.5
draw quad
probe (0, 0) rgba(1, 1, 1, 1)
probe uav 1 (0) r(1.0)
probe (0, 0) f32(1, 1, 1, 1)
probe uav 1 (0) f32(1.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.6
draw quad
probe (0, 0) rgba(1, 1, 1, 1)
probe uav 1 (0) r(1.0)
probe (0, 0) f32(1, 1, 1, 1)
probe uav 1 (0) f32(1.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 1.0
draw quad
probe (0, 0) rgba(0, 0, 0, 0)
probe uav 1 (0) r(0.0)
probe (0, 0) f32(0, 0, 0, 0)
probe uav 1 (0) f32(0.0)