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vkd3d: Pad resource allocation size to allow texture placement at a 64kb alignment.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
fdad6a9bde
commit
cea28ec77e
@@ -29863,7 +29863,6 @@ static void test_64kb_texture_alignment(void)
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/* If the heap could not be used, the texture is not aliased. */
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reset_command_list(command_list, context.allocator);
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get_texture_readback_with_command_list(textures[1], 0, &rb, queue, command_list);
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todo_if(info.Alignment > D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT)
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check_readback_data_uint(&rb, &box, 0xdeadbeef, 0);
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release_resource_readback(&rb);
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