vkd3d: Move hresult_from_vkd3d_result to vkd3d-common.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-09-28 22:41:04 -05:00 committed by Alexandre Julliard
parent 8d3e1e8300
commit ce58af9df8
4 changed files with 47 additions and 23 deletions

View File

@ -67,6 +67,7 @@ libvkd3d_common_la_SOURCES = \
include/private/vkd3d_debug.h \
libs/vkd3d-common/blob.c \
libs/vkd3d-common/debug.c \
libs/vkd3d-common/error.c \
libs/vkd3d-common/memory.c \
libs/vkd3d-common/utf8.c

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@ -21,6 +21,7 @@
#include "config.h"
#include "vkd3d_windows.h"
#include "vkd3d_types.h"
#include <ctype.h>
#include <limits.h>
@ -183,4 +184,6 @@ static inline void vkd3d_parse_version(const char *version, int *major, int *min
*minor = atoi(version);
}
HRESULT hresult_from_vkd3d_result(int vkd3d_result) DECLSPEC_HIDDEN;
#endif /* __VKD3D_COMMON_H */

43
libs/vkd3d-common/error.c Normal file
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@ -0,0 +1,43 @@
/*
* Copyright 2018 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_common.h"
#include "vkd3d_debug.h"
HRESULT hresult_from_vkd3d_result(int vkd3d_result)
{
switch (vkd3d_result)
{
case VKD3D_OK:
return S_OK;
case VKD3D_ERROR_INVALID_SHADER:
WARN("Invalid shader bytecode.\n");
/* fall-through */
case VKD3D_ERROR:
return E_FAIL;
case VKD3D_ERROR_OUT_OF_MEMORY:
return E_OUTOFMEMORY;
case VKD3D_ERROR_INVALID_ARGUMENT:
return E_INVALIDARG;
case VKD3D_ERROR_NOT_IMPLEMENTED:
return E_NOTIMPL;
default:
FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
return E_FAIL;
}
}

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@ -770,29 +770,6 @@ HRESULT hresult_from_vk_result(VkResult vr)
}
}
HRESULT hresult_from_vkd3d_result(int vkd3d_result)
{
switch (vkd3d_result)
{
case VKD3D_OK:
return S_OK;
case VKD3D_ERROR_INVALID_SHADER:
WARN("Invalid shader bytecode.\n");
/* fall-through */
case VKD3D_ERROR:
return E_FAIL;
case VKD3D_ERROR_OUT_OF_MEMORY:
return E_OUTOFMEMORY;
case VKD3D_ERROR_INVALID_ARGUMENT:
return E_INVALIDARG;
case VKD3D_ERROR_NOT_IMPLEMENTED:
return E_NOTIMPL;
default:
FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
return E_FAIL;
}
}
#define LOAD_GLOBAL_PFN(name) \
if (!(procs->name = (void *)vkGetInstanceProcAddr(NULL, #name))) \
{ \