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vkd3d: Move hresult_from_vkd3d_result to vkd3d-common.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -67,6 +67,7 @@ libvkd3d_common_la_SOURCES = \
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include/private/vkd3d_debug.h \
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include/private/vkd3d_debug.h \
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libs/vkd3d-common/blob.c \
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libs/vkd3d-common/blob.c \
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libs/vkd3d-common/debug.c \
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libs/vkd3d-common/debug.c \
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libs/vkd3d-common/error.c \
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libs/vkd3d-common/memory.c \
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libs/vkd3d-common/memory.c \
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libs/vkd3d-common/utf8.c
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libs/vkd3d-common/utf8.c
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@ -21,6 +21,7 @@
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#include "config.h"
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#include "config.h"
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#include "vkd3d_windows.h"
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#include "vkd3d_windows.h"
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#include "vkd3d_types.h"
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#include <ctype.h>
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#include <ctype.h>
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#include <limits.h>
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#include <limits.h>
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@ -183,4 +184,6 @@ static inline void vkd3d_parse_version(const char *version, int *major, int *min
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*minor = atoi(version);
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*minor = atoi(version);
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}
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}
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HRESULT hresult_from_vkd3d_result(int vkd3d_result) DECLSPEC_HIDDEN;
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#endif /* __VKD3D_COMMON_H */
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#endif /* __VKD3D_COMMON_H */
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43
libs/vkd3d-common/error.c
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43
libs/vkd3d-common/error.c
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@ -0,0 +1,43 @@
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/*
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* Copyright 2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_common.h"
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#include "vkd3d_debug.h"
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HRESULT hresult_from_vkd3d_result(int vkd3d_result)
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{
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switch (vkd3d_result)
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{
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case VKD3D_OK:
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return S_OK;
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case VKD3D_ERROR_INVALID_SHADER:
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WARN("Invalid shader bytecode.\n");
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/* fall-through */
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case VKD3D_ERROR:
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return E_FAIL;
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case VKD3D_ERROR_OUT_OF_MEMORY:
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return E_OUTOFMEMORY;
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case VKD3D_ERROR_INVALID_ARGUMENT:
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return E_INVALIDARG;
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case VKD3D_ERROR_NOT_IMPLEMENTED:
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return E_NOTIMPL;
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default:
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FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
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return E_FAIL;
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}
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}
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@ -770,29 +770,6 @@ HRESULT hresult_from_vk_result(VkResult vr)
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}
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}
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}
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}
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HRESULT hresult_from_vkd3d_result(int vkd3d_result)
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{
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switch (vkd3d_result)
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{
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case VKD3D_OK:
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return S_OK;
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case VKD3D_ERROR_INVALID_SHADER:
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WARN("Invalid shader bytecode.\n");
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/* fall-through */
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case VKD3D_ERROR:
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return E_FAIL;
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case VKD3D_ERROR_OUT_OF_MEMORY:
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return E_OUTOFMEMORY;
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case VKD3D_ERROR_INVALID_ARGUMENT:
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return E_INVALIDARG;
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case VKD3D_ERROR_NOT_IMPLEMENTED:
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return E_NOTIMPL;
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default:
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FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
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return E_FAIL;
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}
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}
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#define LOAD_GLOBAL_PFN(name) \
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#define LOAD_GLOBAL_PFN(name) \
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if (!(procs->name = (void *)vkGetInstanceProcAddr(NULL, #name))) \
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if (!(procs->name = (void *)vkGetInstanceProcAddr(NULL, #name))) \
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{ \
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{ \
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