vkd3d: Move hresult_from_vkd3d_result to vkd3d-common.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2020-09-28 22:41:04 -05:00
committed by Alexandre Julliard
parent 8d3e1e8300
commit ce58af9df8
4 changed files with 47 additions and 23 deletions

View File

@@ -770,29 +770,6 @@ HRESULT hresult_from_vk_result(VkResult vr)
}
}
HRESULT hresult_from_vkd3d_result(int vkd3d_result)
{
switch (vkd3d_result)
{
case VKD3D_OK:
return S_OK;
case VKD3D_ERROR_INVALID_SHADER:
WARN("Invalid shader bytecode.\n");
/* fall-through */
case VKD3D_ERROR:
return E_FAIL;
case VKD3D_ERROR_OUT_OF_MEMORY:
return E_OUTOFMEMORY;
case VKD3D_ERROR_INVALID_ARGUMENT:
return E_INVALIDARG;
case VKD3D_ERROR_NOT_IMPLEMENTED:
return E_NOTIMPL;
default:
FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
return E_FAIL;
}
}
#define LOAD_GLOBAL_PFN(name) \
if (!(procs->name = (void *)vkGetInstanceProcAddr(NULL, #name))) \
{ \