From ce4f2728ba7615e616d94d2569ebb19cdc9a34d7 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 16 Jan 2025 19:18:08 +0100 Subject: [PATCH] vkd3d-shader/msl: Get rid of a stray vkd3d_string_buffer_printf() in the VEC4 UINT immediate constant handling. Uncovered by the ininf() test in the next commit. This is why we insist on test coverage; unfortunately this one slipped through in fd1beedc07becc7e5e49b64273f7bde7f9a8b2a0. --- libs/vkd3d-shader/msl.c | 1 - 1 file changed, 1 deletion(-) diff --git a/libs/vkd3d-shader/msl.c b/libs/vkd3d-shader/msl.c index bb85e62e..e783128e 100644 --- a/libs/vkd3d-shader/msl.c +++ b/libs/vkd3d-shader/msl.c @@ -198,7 +198,6 @@ static void msl_print_register_name(struct vkd3d_string_buffer *buffer, vkd3d_string_buffer_printf(buffer, "uint4(%#xu, %#xu, %#xu, %#xu)", reg->u.immconst_u32[0], reg->u.immconst_u32[1], reg->u.immconst_u32[2], reg->u.immconst_u32[3]); - vkd3d_string_buffer_printf(buffer, "%#xu", reg->u.immconst_u32[0]); break; case VKD3D_DATA_FLOAT: vkd3d_string_buffer_printf(buffer, "as_type(uint4(%#xu, %#xu, %#xu, %#xu))",