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tests/shader_runner_d3d12: Check whether the d3d12 device supports geometry shaders.
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Notes:
Henri Verbeet
2025-08-06 13:02:39 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1668
@@ -1112,7 +1112,8 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner,
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runner->caps.maximum_shader_model = maximum_shader_model;
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runner->caps.shader_caps[SHADER_CAP_DEPTH_BOUNDS] = options2.DepthBoundsTestSupported;
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runner->caps.shader_caps[SHADER_CAP_FLOAT64] = options.DoublePrecisionFloatShaderOps;
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runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true;
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if (is_geometry_shader_supported(device))
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runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true;
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runner->caps.shader_caps[SHADER_CAP_INT64] = options1.Int64ShaderOps;
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runner->caps.shader_caps[SHADER_CAP_ROV] = options.ROVsSupported;
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runner->caps.shader_caps[SHADER_CAP_RT_VP_ARRAY_INDEX]
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