tests/shader_runner_d3d12: Check whether the d3d12 device supports geometry shaders.

This commit is contained in:
Henri Verbeet
2025-08-04 17:24:16 +02:00
parent 47a183c75b
commit ce20f9d4b2
Notes: Henri Verbeet 2025-08-06 13:02:39 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1668
4 changed files with 35 additions and 34 deletions

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@@ -67,7 +67,7 @@ float4 main(struct ps_data ps_input) : SV_Target
}
[test]
todo(glsl) bug(mvk) draw point list 1
todo(glsl) draw point list 1
probe rtv 0 (320, 190) f32(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (255, 240) f32(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (319, 241) f32(0.0, 0.0, 1.0, 1.0)