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tests/shader_runner_d3d12: Check whether the d3d12 device supports geometry shaders.
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Notes:
Henri Verbeet
2025-08-06 13:02:39 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1668
@@ -67,7 +67,7 @@ float4 main(struct ps_data ps_input) : SV_Target
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}
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[test]
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todo(glsl) bug(mvk) draw point list 1
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todo(glsl) draw point list 1
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probe rtv 0 (320, 190) f32(0.0, 0.0, 0.0, 0.0)
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probe rtv 0 (255, 240) f32(0.0, 0.0, 0.0, 0.0)
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probe rtv 0 (319, 241) f32(0.0, 0.0, 1.0, 1.0)
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