tests/shader_runner_d3d12: Check whether the d3d12 device supports geometry shaders.

This commit is contained in:
Henri Verbeet
2025-08-04 17:24:16 +02:00
parent 47a183c75b
commit ce20f9d4b2
Notes: Henri Verbeet 2025-08-06 13:02:39 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1668
4 changed files with 35 additions and 34 deletions

View File

@@ -62,11 +62,11 @@ float4 main(struct ps_data ps_input) : SV_Target
[test]
clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl) draw point list 1
bug(mvk) probe rtv 0 (320, 190) rgba(0.0, 0.0, 0.0, 0.0)
bug(mvk) probe rtv 0 (255, 240) rgba(0.0, 0.0, 0.0, 0.0)
bug(mvk) probe rtv 0 (320, 240) rgba(0.0, 1.0, 1.0, 1.0)
bug(mvk) probe rtv 0 (385, 240) rgba(0.0, 0.0, 0.0, 0.0)
bug(mvk) probe rtv 0 (320, 290) rgba(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (320, 190) f32(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (255, 240) f32(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (320, 240) f32(0.0, 1.0, 1.0, 1.0)
probe rtv 0 (385, 240) f32(0.0, 0.0, 0.0, 0.0)
probe rtv 0 (320, 290) f32(0.0, 0.0, 0.0, 0.0)
[require]
shader model >= 5.0