vkd3d-shader/msl: Implement VSIR_OP_CONTINUE.

This commit is contained in:
Henri Verbeet
2025-05-28 10:14:33 +02:00
parent d219cccc99
commit cdfaeb209a
Notes: Henri Verbeet 2025-06-25 17:09:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1600
3 changed files with 12 additions and 3 deletions

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@@ -54,7 +54,7 @@ float4 main(float tex : texcoord) : sv_target
[test]
uniform 0 uint4 10 0 0 0
todo(msl) draw quad
draw quad
probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)