vkd3d-shader/msl: Implement VSIR_OP_CONTINUE.

This commit is contained in:
Henri Verbeet
2025-05-28 10:14:33 +02:00
parent d219cccc99
commit cdfaeb209a
Notes: Henri Verbeet 2025-06-25 17:09:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1600
3 changed files with 12 additions and 3 deletions

View File

@@ -836,6 +836,12 @@ static void msl_break(struct msl_generator *gen)
vkd3d_string_buffer_printf(gen->buffer, "break;\n");
}
static void msl_continue(struct msl_generator *gen)
{
msl_print_indent(gen->buffer, gen->indent);
vkd3d_string_buffer_printf(gen->buffer, "continue;\n");
}
static void msl_switch(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
struct msl_src src;
@@ -1286,6 +1292,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_CASE:
msl_case(gen, ins);
break;
case VSIR_OP_CONTINUE:
msl_continue(gen);
break;
case VSIR_OP_DCL_INDEXABLE_TEMP:
msl_dcl_indexable_temp(gen, ins);
break;