vkd3d-shader/sm4: Parse register modifiers separately from the extended operand type.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-09-28 16:07:21 +02:00
committed by Alexandre Julliard
parent 859f80930d
commit cddd978be6
3 changed files with 53 additions and 32 deletions

View File

@@ -750,11 +750,12 @@ static void write_sm4_instruction(struct vkd3d_bytecode_buffer *buffer, const st
token |= sm4_swizzle_type(instr->srcs[i].reg.type) << VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
token |= instr->srcs[i].swizzle << VKD3D_SM4_SWIZZLE_SHIFT;
if (instr->srcs[i].reg.mod)
token |= VKD3D_SM4_REGISTER_MODIFIER;
token |= VKD3D_SM4_EXTENDED_OPERAND;
put_u32(buffer, token);
if (instr->srcs[i].reg.mod)
put_u32(buffer, instr->srcs[i].reg.mod);
put_u32(buffer, (instr->srcs[i].reg.mod << VKD3D_SM4_REGISTER_MODIFIER_SHIFT)
| VKD3D_SM4_EXTENDED_OPERAND_MODIFIER);
for (j = 0; j < instr->srcs[i].reg.idx_count; ++j)
put_u32(buffer, instr->srcs[i].reg.idx[j]);