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vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
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committed by
Alexandre Julliard
parent
e17e481130
commit
cdcf2da2eb
Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@@ -3008,6 +3008,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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case HLSL_CLASS_ARRAY:
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case HLSL_CLASS_STRUCT:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_VOID:
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break;
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}
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vkd3d_unreachable();
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