vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.

This commit is contained in:
Zebediah Figura
2024-04-09 16:42:00 -05:00
committed by Alexandre Julliard
parent e17e481130
commit cdcf2da2eb
Notes: Alexandre Julliard 2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
6 changed files with 71 additions and 18 deletions

View File

@@ -1514,10 +1514,11 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
return D3DXPC_STRUCT;
case HLSL_CLASS_VECTOR:
return D3DXPC_VECTOR;
default:
ERR("Invalid class %#x.\n", type->class);
vkd3d_unreachable();
case HLSL_CLASS_VOID:
break;
}
vkd3d_unreachable();
}
D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
@@ -1595,8 +1596,6 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
break;
case HLSL_TYPE_VERTEXSHADER:
return D3DXPT_VERTEXSHADER;
case HLSL_TYPE_VOID:
return D3DXPT_VOID;
default:
vkd3d_unreachable();
}
@@ -1607,6 +1606,9 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
case HLSL_CLASS_STRUCT:
return D3DXPT_VOID;
case HLSL_CLASS_VOID:
break;
}
vkd3d_unreachable();