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vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
e17e481130
commit
cdcf2da2eb
Notes:
Alexandre Julliard
2024-04-19 22:26:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/781
@@ -1514,10 +1514,11 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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return D3DXPC_STRUCT;
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case HLSL_CLASS_VECTOR:
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return D3DXPC_VECTOR;
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default:
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ERR("Invalid class %#x.\n", type->class);
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vkd3d_unreachable();
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case HLSL_CLASS_VOID:
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break;
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}
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vkd3d_unreachable();
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}
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D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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@@ -1595,8 +1596,6 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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break;
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case HLSL_TYPE_VERTEXSHADER:
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return D3DXPT_VERTEXSHADER;
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case HLSL_TYPE_VOID:
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return D3DXPT_VOID;
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default:
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vkd3d_unreachable();
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}
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@@ -1607,6 +1606,9 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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case HLSL_CLASS_STRUCT:
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return D3DXPT_VOID;
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case HLSL_CLASS_VOID:
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break;
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}
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vkd3d_unreachable();
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