vkd3d-shader/hlsl: Emit an error when min16uint is used in d3dbc target profiles.

Fixes: 18ca7affad
This commit is contained in:
Elizabeth Figura
2025-03-12 21:52:46 -05:00
committed by Henri Verbeet
parent 8f6616993b
commit cdc74a9377
Notes: Henri Verbeet 2025-05-14 15:27:07 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1496
4 changed files with 26 additions and 22 deletions

View File

@@ -8177,14 +8177,14 @@ type_no_void:
| TYPE_IDENTIFIER
{
$$ = hlsl_get_type(ctx->cur_scope, $1, true, true);
if ($$->is_minimum_precision)
if ($$->is_minimum_precision || hlsl_type_is_minimum_precision($$))
{
if (hlsl_version_lt(ctx, 4, 0))
{
hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Target profile doesn't support minimum-precision types.");
}
else
else if ($$->is_minimum_precision)
{
FIXME("Reinterpreting type %s.\n", $$->name);
}