vkd3d-shader/hlsl: Emit an error when min16uint is used in d3dbc target profiles.

Fixes: 18ca7affad
This commit is contained in:
Elizabeth Figura
2025-03-12 21:52:46 -05:00
committed by Henri Verbeet
parent 8f6616993b
commit cdc74a9377
Notes: Henri Verbeet 2025-05-14 15:27:07 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1496
4 changed files with 26 additions and 22 deletions

View File

@@ -1775,6 +1775,7 @@ unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
unsigned int hlsl_type_major_size(const struct hlsl_type *type);
unsigned int hlsl_type_element_count(const struct hlsl_type *type);
bool hlsl_type_is_integer(const struct hlsl_type *type);
bool hlsl_type_is_minimum_precision(const struct hlsl_type *type);
bool hlsl_type_is_resource(const struct hlsl_type *type);
bool hlsl_type_is_shader(const struct hlsl_type *type);
bool hlsl_type_is_patch_array(const struct hlsl_type *type);