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vkd3d-shader/hlsl: Emit an error when min16uint is used in d3dbc target profiles.
Fixes: 18ca7affad
This commit is contained in:
committed by
Henri Verbeet
parent
8f6616993b
commit
cdc74a9377
Notes:
Henri Verbeet
2025-05-14 15:27:07 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1496
@@ -1775,6 +1775,7 @@ unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
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unsigned int hlsl_type_major_size(const struct hlsl_type *type);
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unsigned int hlsl_type_element_count(const struct hlsl_type *type);
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bool hlsl_type_is_integer(const struct hlsl_type *type);
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bool hlsl_type_is_minimum_precision(const struct hlsl_type *type);
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bool hlsl_type_is_resource(const struct hlsl_type *type);
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bool hlsl_type_is_shader(const struct hlsl_type *type);
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bool hlsl_type_is_patch_array(const struct hlsl_type *type);
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