vkd3d-shader/hlsl: Emit an error when min16uint is used in d3dbc target profiles.

Fixes: 18ca7affad
This commit is contained in:
Elizabeth Figura
2025-03-12 21:52:46 -05:00
committed by Henri Verbeet
parent 8f6616993b
commit cdc74a9377
Notes: Henri Verbeet 2025-05-14 15:27:07 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1496
4 changed files with 26 additions and 22 deletions

View File

@@ -319,6 +319,28 @@ bool hlsl_type_is_shader(const struct hlsl_type *type)
return false;
}
bool hlsl_type_is_minimum_precision(const struct hlsl_type *type)
{
if (!hlsl_is_numeric_type(type))
return false;
switch (type->e.numeric.type)
{
case HLSL_TYPE_BOOL:
case HLSL_TYPE_DOUBLE:
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
return false;
case HLSL_TYPE_MIN16UINT:
return true;
}
vkd3d_unreachable();
}
bool hlsl_type_is_patch_array(const struct hlsl_type *type)
{
return type->class == HLSL_CLASS_ARRAY && (type->e.array.array_type == HLSL_ARRAY_PATCH_INPUT