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build: Use dllimport/dllexport on Win32 targets.
Tested with x86_64-w64-mingw32-gcc. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -179,7 +179,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/vkd3d_shader.map \
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libs/vkd3d-shader/vkd3d_shader_main.c \
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libs/vkd3d-shader/vkd3d_shader_private.h
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libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
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libvkd3d_shader_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SHADER_SOURCE -I$(srcdir)/libs/vkd3d-shader @SPIRV_TOOLS_CFLAGS@
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libvkd3d_shader_la_LDFLAGS = $(AM_LDFLAGS) -version-info 1:0:0
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libvkd3d_shader_la_LIBADD = libvkd3d-common.la @SPIRV_TOOLS_LIBS@ -lm
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if HAVE_LD_VERSION_SCRIPT
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@ -207,6 +207,7 @@ libvkd3d_la_SOURCES = \
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libs/vkd3d/vkd3d_private.h \
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libs/vkd3d/vkd3d_shaders.h \
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libs/vkd3d/vulkan_procs.h
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libvkd3d_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_SOURCE
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libvkd3d_la_LDFLAGS = $(AM_LDFLAGS) -version-info 3:0:2
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libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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@ -218,6 +219,7 @@ libvkd3d_utils_la_SOURCES = \
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libs/vkd3d-utils/vkd3d_utils.map \
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libs/vkd3d-utils/vkd3d_utils_main.c \
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libs/vkd3d-utils/vkd3d_utils_private.h
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libvkd3d_utils_la_CFLAGS = $(AM_CFLAGS) -DLIBVKD3D_UTILS_SOURCE
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libvkd3d_utils_la_LDFLAGS = $(AM_LDFLAGS) -version-info 2:0:1
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libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la libvkd3d.la @PTHREAD_LIBS@
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if HAVE_LD_VERSION_SCRIPT
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@ -153,10 +153,10 @@ struct vkd3d_image_resource_create_info
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D3D12_RESOURCE_STATES present_state;
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};
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#if defined(__GNUC__) && !defined(__MINGW32__)
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# define VKD3D_API __attribute__((visibility("default")))
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#ifdef LIBVKD3D_SOURCE
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# define VKD3D_API VKD3D_EXPORT
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#else
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# define VKD3D_API
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# define VKD3D_API VKD3D_IMPORT
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#endif
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#ifndef VKD3D_NO_PROTOTYPES
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@ -1340,10 +1340,10 @@ static inline uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_com
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| ((w & VKD3D_SHADER_SWIZZLE_MASK) << VKD3D_SHADER_SWIZZLE_SHIFT(3));
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}
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#if defined(__GNUC__) && !defined(__MINGW32__)
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# define VKD3D_SHADER_API __attribute__((visibility("default")))
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#ifdef LIBVKD3D_SHADER_SOURCE
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# define VKD3D_SHADER_API VKD3D_EXPORT
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#else
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# define VKD3D_SHADER_API
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# define VKD3D_SHADER_API VKD3D_IMPORT
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#endif
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#ifndef VKD3D_SHADER_NO_PROTOTYPES
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@ -53,6 +53,17 @@ enum vkd3d_result
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
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};
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#ifdef _WIN32
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# define VKD3D_IMPORT __declspec(dllimport)
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# define VKD3D_EXPORT __declspec(dllexport)
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#elif defined(__GNUC__)
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# define VKD3D_IMPORT
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# define VKD3D_EXPORT __attribute__((visibility("default")))
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#else
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# define VKD3D_IMPORT
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# define VKD3D_EXPORT
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#endif
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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@ -34,10 +34,10 @@ extern "C" {
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#define VKD3D_WAIT_FAILED (~0u)
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#define VKD3D_INFINITE (~0u)
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#if defined(__GNUC__) && !defined(__MINGW32__)
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# define VKD3D_UTILS_API __attribute__((visibility("default")))
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#ifdef LIBVKD3D_UTILS_SOURCE
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# define VKD3D_UTILS_API VKD3D_EXPORT
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#else
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# define VKD3D_UTILS_API
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# define VKD3D_UTILS_API VKD3D_IMPORT
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#endif
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/* 1.0 */
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