tests: Replace test_ps_viewport_index() with a shader runner test.

Mainly to allow testing the functionality in question with DXIL shaders
as well.
This commit is contained in:
Conor McCarthy
2024-05-01 14:36:30 +10:00
committed by Henri Verbeet
parent 55fe8df979
commit cd8cea6913
Notes: Henri Verbeet 2025-07-31 15:06:45 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1663
10 changed files with 154 additions and 119 deletions

View File

@@ -1355,7 +1355,18 @@ static bool gl_runner_draw(struct shader_runner *r,
glEnable(GL_SAMPLE_MASK);
glSampleMaski(0, runner->r.sample_mask);
glViewport(0, 0, fb_width, fb_height);
if (r->viewport_count)
{
for (i = 0; i < r->viewport_count; ++i)
{
glViewportIndexedf(i, r->viewports[i].x, r->viewports[i].y, r->viewports[i].width, r->viewports[i].height);
}
}
else
{
glViewport(0, 0, fb_width, fb_height);
}
glScissor(0, 0, fb_width, fb_height);
glDrawBuffers(rt_count, draw_buffers);