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tests: Replace test_ps_viewport_index() with a shader runner test.
Mainly to allow testing the functionality in question with DXIL shaders as well.
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committed by
Henri Verbeet
parent
55fe8df979
commit
cd8cea6913
Notes:
Henri Verbeet
2025-07-31 15:06:45 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1663
@@ -973,6 +973,21 @@ static bool d3d11_runner_draw(struct shader_runner *r,
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ID3D11DeviceContext_RSSetState(context, runner->rasterizer_state);
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set_viewport(context, 0.0f, 0.0f, fb_width, fb_height, 0.0f, 1.0f);
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if (r->viewport_count)
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{
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D3D11_VIEWPORT viewports[ARRAY_SIZE(r->viewports)];
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for (i = 0; i < r->viewport_count; ++i)
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{
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viewports[i].TopLeftX = r->viewports[i].x;
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viewports[i].TopLeftY = r->viewports[i].y;
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viewports[i].Width = r->viewports[i].width;
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viewports[i].Height = r->viewports[i].height;
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viewports[i].MinDepth = 0.0f;
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viewports[i].MaxDepth = 1.0f;
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}
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ID3D11DeviceContext_RSSetViewports(runner->immediate_context, r->viewport_count, viewports);
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}
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ID3D11DeviceContext_DrawInstanced(context, vertex_count, instance_count, 0, 0);
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ID3D11PixelShader_Release(ps);
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