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vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
Since the sort index is just a convenience field it is more appropriate to only set it where it is required, instead of requiring all frontends and passes to retain sensible values for it.
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committed by
Henri Verbeet
parent
c332adaa68
commit
cd74461d6d
Notes:
Henri Verbeet
2024-10-08 22:12:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1161
@@ -1471,6 +1471,9 @@ static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map
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return false;
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memcpy(elements, s->elements, element_count * sizeof(*elements));
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for (i = 0; i < element_count; ++i)
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elements[i].sort_index = i;
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qsort(elements, element_count, sizeof(elements[0]), signature_element_register_compare);
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for (i = 0, new_count = 0; i < element_count; i = j, elements[new_count++] = *e)
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