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vkd3d-shader/msl: Generate shader output structure declarations.
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parent
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commit
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Notes:
Henri Verbeet
2024-10-07 17:52:05 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1132
@ -38,6 +38,7 @@ struct msl_generator
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struct vkd3d_shader_location location;
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struct vkd3d_shader_message_context *message_context;
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unsigned int indent;
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const char *prefix;
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};
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static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen,
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@ -50,6 +51,27 @@ static void VKD3D_PRINTF_FUNC(3, 4) msl_compiler_error(struct msl_generator *gen
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va_end(args);
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}
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static const char *msl_get_prefix(enum vkd3d_shader_type type)
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{
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switch (type)
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{
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case VKD3D_SHADER_TYPE_VERTEX:
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return "vs";
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case VKD3D_SHADER_TYPE_HULL:
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return "hs";
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case VKD3D_SHADER_TYPE_DOMAIN:
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return "ds";
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case VKD3D_SHADER_TYPE_GEOMETRY:
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return "gs";
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case VKD3D_SHADER_TYPE_PIXEL:
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return "ps";
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case VKD3D_SHADER_TYPE_COMPUTE:
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return "cs";
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default:
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return NULL;
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}
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}
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static void msl_print_indent(struct vkd3d_string_buffer *buffer, unsigned int indent)
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{
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vkd3d_string_buffer_printf(buffer, "%*s", 4 * indent, "");
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@ -244,6 +266,117 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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}
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}
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static void msl_generate_vertex_output_element_attribute(struct msl_generator *gen, const struct signature_element *e)
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{
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switch (e->sysval_semantic)
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{
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case VKD3D_SHADER_SV_POSITION:
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vkd3d_string_buffer_printf(gen->buffer, "[[position]]");
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break;
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case VKD3D_SHADER_SV_NONE:
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vkd3d_string_buffer_printf(gen->buffer, "[[user(locn%u)]]", e->target_location);
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled vertex shader system value %#x.", e->sysval_semantic);
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break;
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}
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}
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static void msl_generate_pixel_output_element_attribute(struct msl_generator *gen, const struct signature_element *e)
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{
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switch (e->sysval_semantic)
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{
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case VKD3D_SHADER_SV_TARGET:
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vkd3d_string_buffer_printf(gen->buffer, "[[color(%u)]]", e->target_location);
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled pixel shader system value %#x.", e->sysval_semantic);
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break;
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}
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}
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static void msl_generate_output_struct_declarations(struct msl_generator *gen)
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{
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const struct shader_signature *signature = &gen->program->output_signature;
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enum vkd3d_shader_type type = gen->program->shader_version.type;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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const struct signature_element *e;
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unsigned int i;
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vkd3d_string_buffer_printf(buffer, "struct vkd3d_%s_out\n{\n", gen->prefix);
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for (i = 0; i < signature->element_count; ++i)
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{
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e = &signature->elements[i];
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if (e->target_location == SIGNATURE_TARGET_LOCATION_UNUSED)
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continue;
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if (e->min_precision != VKD3D_SHADER_MINIMUM_PRECISION_NONE)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled minimum precision %#x.", e->min_precision);
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continue;
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}
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if (e->interpolation_mode != VKD3DSIM_NONE)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled interpolation mode %#x.", e->interpolation_mode);
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continue;
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}
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if(e->register_count > 1)
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled register count %u.", e->register_count);
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continue;
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}
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msl_print_indent(gen->buffer, 1);
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switch(e->component_type)
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{
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case VKD3D_SHADER_COMPONENT_FLOAT:
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vkd3d_string_buffer_printf(buffer, "float4 ");
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break;
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case VKD3D_SHADER_COMPONENT_INT:
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vkd3d_string_buffer_printf(buffer, "int4 ");
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break;
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case VKD3D_SHADER_COMPONENT_UINT:
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vkd3d_string_buffer_printf(buffer, "uint4 ");
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break;
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default:
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vkd3d_string_buffer_printf(buffer, "<unhandled component type %#x> ", e->component_type);
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled component type %#x.", e->component_type);
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break;
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}
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vkd3d_string_buffer_printf(buffer, "shader_out_%u ", i);
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switch (type)
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{
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case VKD3D_SHADER_TYPE_VERTEX:
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msl_generate_vertex_output_element_attribute(gen, e);
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break;
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case VKD3D_SHADER_TYPE_PIXEL:
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msl_generate_pixel_output_element_attribute(gen, e);
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break;
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled shader type %#x.", type);
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break;
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}
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vkd3d_string_buffer_printf(buffer, ";\n");
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}
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vkd3d_string_buffer_printf(buffer, "};\n\n");
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}
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static void msl_generator_generate(struct msl_generator *gen)
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{
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const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
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@ -258,7 +391,9 @@ static void msl_generator_generate(struct msl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, " int4 i;\n");
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vkd3d_string_buffer_printf(gen->buffer, " float4 f;\n};\n\n");
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vkd3d_string_buffer_printf(gen->buffer, "void shader_main()\n{\n");
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msl_generate_output_struct_declarations(gen);
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vkd3d_string_buffer_printf(gen->buffer, "void %s_main()\n{\n", gen->prefix);
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++gen->indent;
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@ -288,6 +423,8 @@ static void msl_generator_cleanup(struct msl_generator *gen)
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static int msl_generator_init(struct msl_generator *gen, struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context)
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{
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enum vkd3d_shader_type type = program->shader_version.type;
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memset(gen, 0, sizeof(*gen));
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gen->program = program;
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vkd3d_string_buffer_cache_init(&gen->string_buffers);
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@ -297,6 +434,12 @@ static int msl_generator_init(struct msl_generator *gen, struct vsir_program *pr
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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gen->message_context = message_context;
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if (!(gen->prefix = msl_get_prefix(type)))
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled shader type %#x.", type);
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return VKD3D_ERROR_INVALID_SHADER;
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}
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return VKD3D_OK;
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}
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