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https://gitlab.winehq.org/wine/vkd3d.git
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libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootConstantBufferView().
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@ -2081,7 +2081,6 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12
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const struct vkd3d_vk_device_procs *vk_procs;
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struct VkDescriptorSetAllocateInfo set_desc;
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struct VkDescriptorPoolCreateInfo pool_desc;
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VkDescriptorSet vk_descriptor_set;
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VkDescriptorPool vk_pool;
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VkResult vr;
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@ -2109,7 +2108,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12
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set_desc.descriptorPool = vk_pool;
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set_desc.descriptorSetCount = 1;
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set_desc.pSetLayouts = &rs->vk_set_layout;
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if ((vr = VK_CALL(vkAllocateDescriptorSets(list->device->vk_device, &set_desc, &vk_descriptor_set))) < 0)
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if ((vr = VK_CALL(vkAllocateDescriptorSets(list->device->vk_device,
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&set_desc, &list->current_descriptor_set))) < 0)
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{
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ERR("Failed to allocate descriptor set, vr %d.\n", vr);
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VK_CALL(vkDestroyDescriptorPool(list->device->vk_device, vk_pool, NULL));
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@ -2124,7 +2124,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12
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}
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VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
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rs->vk_pipeline_layout, 0, 1, &vk_descriptor_set, 0, NULL));
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rs->vk_pipeline_layout, 0, 1, &list->current_descriptor_set, 0, NULL));
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list->root_signature = rs;
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}
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@ -2181,8 +2181,31 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootConstantBufferVie
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static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootConstantBufferView(
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ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
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{
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FIXME("iface %p, root_parameter_index %u, address %#"PRIx64" stub!\n",
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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const struct vkd3d_vk_device_procs *vk_procs;
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struct VkWriteDescriptorSet descriptor_write;
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struct VkDescriptorBufferInfo buffer_info;
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TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
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iface, root_parameter_index, address);
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vk_procs = &list->device->vk_procs;
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buffer_info.buffer = (VkBuffer)address;
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buffer_info.offset = 0;
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buffer_info.range = VK_WHOLE_SIZE;
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descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptor_write.pNext = NULL;
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descriptor_write.dstSet = list->current_descriptor_set;
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descriptor_write.dstBinding = root_parameter_index;
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descriptor_write.dstArrayElement = 0;
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descriptor_write.descriptorCount = 1;
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descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descriptor_write.pImageInfo = NULL;
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descriptor_write.pBufferInfo = &buffer_info;
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descriptor_write.pTexelBufferView = NULL;
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VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
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}
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static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootShaderResourceView(
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@ -2683,6 +2706,7 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
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list->current_framebuffer = VK_NULL_HANDLE;
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list->current_pipeline = VK_NULL_HANDLE;
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list->current_descriptor_set = VK_NULL_HANDLE;
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list->state = NULL;
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list->root_signature = NULL;
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@ -335,6 +335,7 @@ struct d3d12_command_list
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VkFramebuffer current_framebuffer;
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VkPipeline current_pipeline;
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VkDescriptorSet current_descriptor_set;
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struct d3d12_pipeline_state *state;
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struct d3d12_root_signature *root_signature;
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