tests/shader-runner: Check for float64 support in the d3d11 runner.

This commit is contained in:
Conor McCarthy 2023-12-14 18:47:23 +10:00 committed by Alexandre Julliard
parent b8694fd879
commit cd43cb3752
Notes: Alexandre Julliard 2023-12-14 23:31:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/524

View File

@ -65,6 +65,8 @@ struct d3d11_shader_runner
IDXGISwapChain *swapchain;
ID3D11DeviceContext *immediate_context;
ID3D11RasterizerState *rasterizer_state;
bool supports_float64;
};
static struct d3d11_shader_runner *d3d11_shader_runner(struct shader_runner *r)
@ -252,6 +254,7 @@ static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window)
static BOOL init_test_context(struct d3d11_shader_runner *runner)
{
D3D11_FEATURE_DATA_DOUBLES doubles = {0};
unsigned int rt_width, rt_height;
D3D11_RASTERIZER_DESC rs_desc;
D3D11_VIEWPORT vp;
@ -266,6 +269,12 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
return FALSE;
}
hr = ID3D11Device_CheckFeatureSupport(runner->device, D3D11_FEATURE_DOUBLES,
&doubles, sizeof(doubles));
ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr);
trace("DoublePrecisionFloatShaderOps: %u.\n", doubles.DoublePrecisionFloatShaderOps);
runner->supports_float64 = doubles.DoublePrecisionFloatShaderOps;
rt_width = RENDER_TARGET_WIDTH;
rt_height = RENDER_TARGET_HEIGHT;
SetRect(&rect, 0, 0, rt_width, rt_height);
@ -313,6 +322,16 @@ static void destroy_test_context(struct d3d11_shader_runner *runner)
ok(!ref, "Device has %lu references left.\n", ref);
}
static bool d3d11_runner_check_requirements(struct shader_runner *r)
{
struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
if (runner->r.require_float64 && !runner->supports_float64)
return false;
return true;
}
static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size, const void *data)
{
D3D11_SUBRESOURCE_DATA resource_data;
@ -724,6 +743,7 @@ static void d3d11_runner_release_readback(struct shader_runner *r, struct resour
static const struct shader_runner_ops d3d11_runner_ops =
{
.check_requirements = d3d11_runner_check_requirements,
.create_resource = d3d11_runner_create_resource,
.destroy_resource = d3d11_runner_destroy_resource,
.dispatch = d3d11_runner_dispatch,