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vkd3d-shader/hlsl: Parse the Load() method.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
aafe776401
commit
cd2df526e1
@@ -778,6 +778,11 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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hlsl_fixme(ctx, instr->loc, "SM1 matrix expression.");
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continue;
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}
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else if (instr->data_type->type == HLSL_CLASS_OBJECT)
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{
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hlsl_fixme(ctx, instr->loc, "Object copy.\n");
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break;
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}
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assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR);
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}
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