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libs/vkd3d-shader: Use unified SPIR-V headers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
f0a1e14113
commit
ccc49fe00d
@@ -21,8 +21,8 @@
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#include <stdarg.h>
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#include <stdio.h>
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#include "spirv/1.0/spirv.h"
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#include "spirv/1.0/GLSL.std.450.h"
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#include "spirv/unified1/spirv.h"
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#include "spirv/unified1/GLSL.std.450.h"
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#ifdef HAVE_SPIRV_TOOLS
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# include "spirv-tools/libspirv.h"
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#endif /* HAVE_SPIRV_TOOLS */
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@@ -87,6 +87,7 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv) {}
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#endif /* HAVE_SPIRV_TOOLS */
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#define VKD3D_SPIRV_VERSION 0x00010000
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#define VKD3D_SPIRV_GENERATOR_ID 18
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#define VKD3D_SPIRV_GENERATOR_VERSION 0
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#define VKD3D_SPIRV_GENERATOR_MAGIC ((VKD3D_SPIRV_GENERATOR_ID << 16) | VKD3D_SPIRV_GENERATOR_VERSION)
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@@ -1543,7 +1544,7 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
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vkd3d_spirv_stream_init(&stream);
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vkd3d_spirv_build_word(&stream, SpvMagicNumber);
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vkd3d_spirv_build_word(&stream, SpvVersion);
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vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_VERSION);
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vkd3d_spirv_build_word(&stream, VKD3D_SPIRV_GENERATOR_MAGIC);
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vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */
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vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */
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