From ccc2dcee1b5029b888aa82a6d6c771fba307348b Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Wed, 1 Dec 2021 17:15:02 +0100 Subject: [PATCH] vkd3d-shader/hlsl: Write SM4 integer maximum. Signed-off-by: Giovanni Mascellani Signed-off-by: Zebediah Figura Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/hlsl_sm4.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 7f2f9608..05b0dc1f 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1420,6 +1420,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0); break; + case HLSL_OP2_MAX: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2); + break; + default: hlsl_fixme(ctx, &expr->node.loc, "SM4 int \"%s\" expression.", debug_hlsl_expr_op(expr->op)); break;