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vkd3d-shader/msl: Implement VKD3DSIH_EQO.
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Notes:
Henri Verbeet
2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
@@ -957,6 +957,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_ENDIF:
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msl_end_block(gen);
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break;
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case VKD3DSIH_EQO:
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case VKD3DSIH_IEQ:
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msl_relop(gen, ins, "==");
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break;
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@@ -55,7 +55,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 1.5 1.5 0.0
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todo(msl) draw quad
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draw quad
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% SM1-3 apparently treats '0/0' as zero.
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if(sm<4) todo probe (0,0) rgba (1010101.0, 11001100.0, 1101001.0, 11.0)
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% SM4-5 optimises away the 'not' by inverting the condition, even though this is invalid for NaN.
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@@ -181,7 +181,7 @@ uint4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 11.0 12.0 13.0 14.0
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uniform 8 float4 21.0 22.0 23.0 24.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgbaui(1, 1, 1, 1)
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[require]
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