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vkd3d-shader/msl: Implement support for VKD3DSPR_UNDEF registers.
MSL doesn't seem to have any special handling for undefined values, differently from SPIR-V. Thus we just emit zeros. UNDEF registers are sometimes created by the DXIL parser, for example in sm6_parser_emit_composite_construct().
This commit is contained in:
committed by
Henri Verbeet
parent
eaabd2ffd7
commit
cc1db404b0
Notes:
Henri Verbeet
2025-10-30 20:00:07 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1757
@@ -15,11 +15,11 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
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probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
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probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)
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draw quad
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probe (0, 0) f32(0.1, 0.2, 0.3, 0.4)
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probe (1, 0) f32(0.5, 0.7, 0.6, 0.8)
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probe (0, 1) f32(0.6, 0.5, 0.2, 0.1)
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probe (1, 1) f32(0.8, 0.0, 0.7, 1.0)
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[pixel shader]
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Texture2D t;
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@@ -30,11 +30,11 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
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probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
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probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)
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draw quad
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probe (0, 0) f32(0.1, 0.2, 0.3, 0.4)
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probe (1, 0) f32(0.6, 0.5, 0.2, 0.1)
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probe (0, 1) f32(0.5, 0.7, 0.6, 0.8)
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probe (1, 1) f32(0.8, 0.0, 0.7, 1.0)
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[pixel shader]
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static const int size = 2;
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