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vkd3d-shader/msl: Implement support for VKD3DSPR_UNDEF registers.
MSL doesn't seem to have any special handling for undefined values, differently from SPIR-V. Thus we just emit zeros. UNDEF registers are sometimes created by the DXIL parser, for example in sm6_parser_emit_composite_construct().
This commit is contained in:
committed by
Henri Verbeet
parent
eaabd2ffd7
commit
cc1db404b0
Notes:
Henri Verbeet
2025-10-30 20:00:07 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1757
@@ -25,9 +25,8 @@ float4 main() : sv_target
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}
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[test]
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.1)
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draw quad
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probe (0, 0) f32(0.2, 0.2, 0.2, 0.1)
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[pixel shader]
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Texture2D tex;
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@@ -48,9 +47,8 @@ float4 main() : sv_target
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}
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[test]
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (31.1, 41.1, 51.1, 61.1) 1
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draw quad
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probe (0, 0) f32(31.1, 41.1, 51.1, 61.1) 1
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[pixel shader]
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Texture2D tex1;
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