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libs/vkd3d: Add DXGI_FORMAT_R32_SINT format.
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@ -40,6 +40,7 @@ static const struct vkd3d_format vkd3d_formats[] =
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{DXGI_FORMAT_D32_FLOAT, VK_FORMAT_D32_SFLOAT, 4, 1, 1, 1, DEPTH},
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{DXGI_FORMAT_D32_FLOAT, VK_FORMAT_D32_SFLOAT, 4, 1, 1, 1, DEPTH},
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{DXGI_FORMAT_R32_FLOAT, VK_FORMAT_R32_SFLOAT, 4, 1, 1, 1, COLOR},
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{DXGI_FORMAT_R32_FLOAT, VK_FORMAT_R32_SFLOAT, 4, 1, 1, 1, COLOR},
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{DXGI_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, 4, 1, 1, 1, COLOR},
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{DXGI_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, 4, 1, 1, 1, COLOR},
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{DXGI_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, 4, 1, 1, 1, COLOR},
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{DXGI_FORMAT_R16_TYPELESS, VK_FORMAT_R16_UINT, 2, 1, 1, 1, COLOR},
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{DXGI_FORMAT_R16_TYPELESS, VK_FORMAT_R16_UINT, 2, 1, 1, 1, COLOR},
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{DXGI_FORMAT_R16_FLOAT, VK_FORMAT_R16_SFLOAT, 2, 1, 1, 1, COLOR},
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{DXGI_FORMAT_R16_FLOAT, VK_FORMAT_R16_SFLOAT, 2, 1, 1, 1, COLOR},
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{DXGI_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM, 2, 1, 1, 1, DEPTH},
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{DXGI_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM, 2, 1, 1, 1, DEPTH},
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