vkd3d-shader/hlsl: Implement the InterlockedOr() intrinsic.

This commit is contained in:
Shaun Ren
2024-12-13 16:26:24 -05:00
committed by Henri Verbeet
parent 5b9634a7b7
commit cbd504e888
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
5 changed files with 13 additions and 0 deletions

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@ -10005,6 +10005,7 @@ static bool sm4_generate_vsir_instr_interlocked(struct hlsl_ctx *ctx,
[HLSL_INTERLOCKED_CMP_EXCH] = VKD3DSIH_ATOMIC_CMP_STORE,
[HLSL_INTERLOCKED_MAX] = VKD3DSIH_ATOMIC_UMAX,
[HLSL_INTERLOCKED_MIN] = VKD3DSIH_ATOMIC_UMIN,
[HLSL_INTERLOCKED_OR] = VKD3DSIH_ATOMIC_OR,
};
static const enum vkd3d_shader_opcode imm_opcodes[] =
@ -10015,6 +10016,7 @@ static bool sm4_generate_vsir_instr_interlocked(struct hlsl_ctx *ctx,
[HLSL_INTERLOCKED_EXCH] = VKD3DSIH_IMM_ATOMIC_EXCH,
[HLSL_INTERLOCKED_MAX] = VKD3DSIH_IMM_ATOMIC_UMAX,
[HLSL_INTERLOCKED_MIN] = VKD3DSIH_IMM_ATOMIC_UMIN,
[HLSL_INTERLOCKED_OR] = VKD3DSIH_IMM_ATOMIC_OR,
};
struct hlsl_ir_node *cmp_value = interlocked->cmp_value.node, *value = interlocked->value.node;