vkd3d-shader/hlsl: Implement the InterlockedOr() intrinsic.

This commit is contained in:
Shaun Ren
2024-12-13 16:26:24 -05:00
committed by Henri Verbeet
parent 5b9634a7b7
commit cbd504e888
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
5 changed files with 13 additions and 0 deletions

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@@ -3512,6 +3512,7 @@ static void dump_ir_interlocked(struct vkd3d_string_buffer *buffer, const struct
[HLSL_INTERLOCKED_EXCH] = "exch",
[HLSL_INTERLOCKED_MAX] = "max",
[HLSL_INTERLOCKED_MIN] = "min",
[HLSL_INTERLOCKED_OR] = "or",
};
VKD3D_ASSERT(interlocked->op < ARRAY_SIZE(op_names));