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tests/shader_runner: Introduce a "cull-distance" capability.
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committed by
Henri Verbeet
parent
d3f658d410
commit
cb7dac4d65
Notes:
Henri Verbeet
2025-10-29 13:43:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1801
@@ -153,6 +153,8 @@ static bool check_gl_extensions(struct gl_runner *runner)
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if (check_gl_extension("GL_EXT_depth_bounds_test", count))
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runner->caps.shader_caps[SHADER_CAP_DEPTH_BOUNDS] = true;
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if (check_gl_extension("GL_ARB_cull_distance", count))
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runner->caps.shader_caps[SHADER_CAP_CULL_DISTANCE] = true;
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if (check_gl_extension("GL_ARB_gpu_shader_fp64", count))
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runner->caps.shader_caps[SHADER_CAP_FLOAT64] = true;
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if (check_gl_extension("GL_ARB_gpu_shader_int64", count))
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