tests/shader_runner: Introduce a "cull-distance" capability.

This commit is contained in:
Francisco Casas
2025-06-02 12:08:04 -04:00
committed by Henri Verbeet
parent d3f658d410
commit cb7dac4d65
Notes: Henri Verbeet 2025-10-29 13:43:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1801
8 changed files with 42 additions and 10 deletions

View File

@@ -153,6 +153,8 @@ static bool check_gl_extensions(struct gl_runner *runner)
if (check_gl_extension("GL_EXT_depth_bounds_test", count))
runner->caps.shader_caps[SHADER_CAP_DEPTH_BOUNDS] = true;
if (check_gl_extension("GL_ARB_cull_distance", count))
runner->caps.shader_caps[SHADER_CAP_CULL_DISTANCE] = true;
if (check_gl_extension("GL_ARB_gpu_shader_fp64", count))
runner->caps.shader_caps[SHADER_CAP_FLOAT64] = true;
if (check_gl_extension("GL_ARB_gpu_shader_int64", count))