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tests/shader_runner: Introduce a "cull-distance" capability.
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committed by
Henri Verbeet
parent
d3f658d410
commit
cb7dac4d65
Notes:
Henri Verbeet
2025-10-29 13:43:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1801
@@ -336,6 +336,7 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_0;
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runner->caps.shader_caps[SHADER_CAP_CULL_DISTANCE] = true;
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hr = ID3D11Device_CheckFeatureSupport(runner->device, D3D11_FEATURE_DOUBLES,
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&doubles, sizeof(doubles));
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ok(hr == S_OK, "Failed to check double precision feature support, hr %#lx.\n", hr);
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