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tests/shader_runner: Introduce a "cull-distance" capability.
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committed by
Henri Verbeet
parent
d3f658d410
commit
cb7dac4d65
Notes:
Henri Verbeet
2025-10-29 13:43:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1801
@@ -461,6 +461,7 @@ static DXGI_FORMAT parse_format(const char *line, unsigned int *texel_size, bool
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static const char *const shader_cap_strings[] =
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{
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[SHADER_CAP_CLIP_PLANES] = "clip-planes",
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[SHADER_CAP_CULL_DISTANCE] = "cull-distance",
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[SHADER_CAP_DEPTH_BOUNDS] = "depth-bounds",
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[SHADER_CAP_FLOAT64] = "float64",
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[SHADER_CAP_FOG] = "fog",
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