tests/shader_runner: Introduce a "cull-distance" capability.

This commit is contained in:
Francisco Casas
2025-06-02 12:08:04 -04:00
committed by Henri Verbeet
parent d3f658d410
commit cb7dac4d65
Notes: Henri Verbeet 2025-10-29 13:43:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1801
8 changed files with 42 additions and 10 deletions

View File

@@ -552,6 +552,11 @@ static inline bool is_macos_lt(unsigned int major, unsigned int minor, unsigned
return false;
}
static inline bool is_cull_distance_supported(ID3D12Device *device)
{
return true;
}
static inline bool is_depth_clip_enable_supported(ID3D12Device *device)
{
return true;
@@ -932,6 +937,15 @@ static inline bool is_macos_lt(unsigned int major, unsigned int minor, unsigned
#endif
static inline bool is_cull_distance_supported(ID3D12Device *device)
{
VkPhysicalDeviceFeatures features;
vkGetPhysicalDeviceFeatures(vkd3d_get_vk_physical_device(device), &features);
return features.shaderCullDistance;
}
static inline bool is_depth_clip_enable_supported(ID3D12Device *device)
{
VkPhysicalDevice vk_physical_device = vkd3d_get_vk_physical_device(device);