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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
libs/vkd3d-shader: Implement floating-point comparison instructions.
This commit is contained in:
@ -495,6 +495,11 @@ static uint32_t vkd3d_spirv_build_op_type_void(struct vkd3d_spirv_builder *build
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return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeVoid);
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return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeVoid);
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}
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}
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static uint32_t vkd3d_spirv_build_op_type_bool(struct vkd3d_spirv_builder *builder)
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{
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return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeBool);
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}
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static uint32_t vkd3d_spirv_build_op_type_float(struct vkd3d_spirv_builder *builder,
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static uint32_t vkd3d_spirv_build_op_type_float(struct vkd3d_spirv_builder *builder,
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uint32_t width)
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uint32_t width)
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{
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{
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@ -631,6 +636,14 @@ static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder,
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pointer_id, object_id, memory_access);
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pointer_id, object_id, memory_access);
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}
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}
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static uint32_t vkd3d_spirv_build_op_select(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t condition_id, uint32_t object0_id, uint32_t object1_id)
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{
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uint32_t operands[] = {condition_id, object0_id, object1_id};
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return vkd3d_spirv_build_op_trv(builder, &builder->function_stream, SpvOpSelect,
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result_type, operands, ARRAY_SIZE(operands));
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}
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static void vkd3d_spirv_build_op_return(struct vkd3d_spirv_builder *builder)
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static void vkd3d_spirv_build_op_return(struct vkd3d_spirv_builder *builder)
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{
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{
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vkd3d_spirv_build_op(&builder->function_stream, SpvOpReturn);
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vkd3d_spirv_build_op(&builder->function_stream, SpvOpReturn);
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@ -680,6 +693,9 @@ static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
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case VKD3D_TYPE_UINT:
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case VKD3D_TYPE_UINT:
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id = vkd3d_spirv_build_op_type_int(builder, 32, component_type == VKD3D_TYPE_INT);
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id = vkd3d_spirv_build_op_type_int(builder, 32, component_type == VKD3D_TYPE_INT);
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break;
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break;
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case VKD3D_TYPE_BOOL:
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id = vkd3d_spirv_build_op_type_bool(builder);
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break;
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default:
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default:
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FIXME("Unhandled component type %#x.\n", component_type);
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FIXME("Unhandled component type %#x.\n", component_type);
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id = 0;
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id = 0;
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@ -1870,6 +1886,49 @@ static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_comp
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}
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}
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}
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}
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static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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static const unsigned int d3d_true[] = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff};
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static const unsigned int d3d_false[] = {0, 0, 0, 0};
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uint32_t src0_id, src1_id, type_id, result_id, true_id, false_id;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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unsigned int component_count;
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SpvOp op;
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switch (instruction->handler_idx)
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{
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case VKD3DSIH_EQ:
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op = SpvOpFOrdEqual;
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break;
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case VKD3DSIH_NE:
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op = SpvOpFUnordNotEqual;
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break;
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default:
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ERR("Unexpected instruction %#x.\n", instruction->handler_idx);
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return;
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}
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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src0_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[0], dst->write_mask);
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src1_id = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[1], dst->write_mask);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_BOOL, component_count);
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result_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
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op, type_id, src0_id, src1_id);
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true_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_UINT, component_count, d3d_true);
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false_id = vkd3d_dxbc_compiler_get_constant(compiler, VKD3D_TYPE_UINT, component_count, d3d_false);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, component_count);
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result_id = vkd3d_spirv_build_op_select(builder, type_id, result_id, true_id, false_id);
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, result_id);
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}
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static void vkd3d_dxbc_compiler_emit_shader_epilogue(struct vkd3d_dxbc_compiler *compiler)
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static void vkd3d_dxbc_compiler_emit_shader_epilogue(struct vkd3d_dxbc_compiler *compiler)
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{
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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@ -1948,6 +2007,10 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_DP2:
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case VKD3DSIH_DP2:
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vkd3d_dxbc_compiler_emit_dot(compiler, instruction);
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vkd3d_dxbc_compiler_emit_dot(compiler, instruction);
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break;
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break;
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case VKD3DSIH_EQ:
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case VKD3DSIH_NE:
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vkd3d_dxbc_compiler_emit_comparison_instruction(compiler, instruction);
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break;
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case VKD3DSIH_BFI:
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case VKD3DSIH_BFI:
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vkd3d_dxbc_compiler_emit_bitfield_instruction(compiler, instruction);
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vkd3d_dxbc_compiler_emit_bitfield_instruction(compiler, instruction);
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break;
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break;
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@ -357,6 +357,7 @@ enum vkd3d_component_type
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VKD3D_TYPE_UINT = 1,
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VKD3D_TYPE_UINT = 1,
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VKD3D_TYPE_INT = 2,
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VKD3D_TYPE_INT = 2,
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VKD3D_TYPE_FLOAT = 3,
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VKD3D_TYPE_FLOAT = 3,
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VKD3D_TYPE_BOOL,
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VKD3D_TYPE_COUNT,
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VKD3D_TYPE_COUNT,
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};
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};
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