vkd3d-compiler: vkd3d_shader_compile_dxbc() returns an int.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-17 17:04:16 +04:30
committed by Alexandre Julliard
parent 57973b4252
commit cb5c001062

View File

@@ -150,7 +150,7 @@ int main(int argc, char **argv)
{ {
struct vkd3d_shader_code dxbc, spirv; struct vkd3d_shader_code dxbc, spirv;
struct options options; struct options options;
HRESULT hr; int ret;
if (!parse_command_line(argc, argv, &options)) if (!parse_command_line(argc, argv, &options))
{ {
@@ -164,11 +164,11 @@ int main(int argc, char **argv)
return 1; return 1;
} }
hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, options.compiler_options, NULL, NULL); ret = vkd3d_shader_compile_dxbc(&dxbc, &spirv, options.compiler_options, NULL, NULL);
vkd3d_shader_free_shader_code(&dxbc); vkd3d_shader_free_shader_code(&dxbc);
if (FAILED(hr)) if (ret < 0)
{ {
fprintf(stderr, "Failed to compile DXBC shader, hr %#x.\n", hr); fprintf(stderr, "Failed to compile DXBC shader, ret %d.\n", ret);
return 1; return 1;
} }