vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount.

This commit is contained in:
Conor McCarthy
2024-04-23 21:40:12 +10:00
committed by Alexandre Julliard
parent 4b3a948edc
commit cb5163f9a4
Notes: Alexandre Julliard 2024-05-13 22:56:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/856
3 changed files with 6 additions and 0 deletions

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@@ -332,6 +332,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_WAVE_ACTIVE_BIT_AND ] = "wave_active_bit_and",
[VKD3DSIH_WAVE_ACTIVE_BIT_OR ] = "wave_active_bit_or",
[VKD3DSIH_WAVE_ACTIVE_BIT_XOR ] = "wave_active_bit_xor",
[VKD3DSIH_WAVE_ALL_BIT_COUNT ] = "wave_all_bit_count",
[VKD3DSIH_WAVE_ALL_TRUE ] = "wave_all_true",
[VKD3DSIH_WAVE_ANY_TRUE ] = "wave_any_true",
[VKD3DSIH_WAVE_OP_ADD ] = "wave_op_add",