mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount.
This commit is contained in:
committed by
Alexandre Julliard
parent
4b3a948edc
commit
cb5163f9a4
Notes:
Alexandre Julliard
2024-05-13 22:56:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/856
@@ -332,6 +332,7 @@ static const char * const shader_opcode_names[] =
|
||||
[VKD3DSIH_WAVE_ACTIVE_BIT_AND ] = "wave_active_bit_and",
|
||||
[VKD3DSIH_WAVE_ACTIVE_BIT_OR ] = "wave_active_bit_or",
|
||||
[VKD3DSIH_WAVE_ACTIVE_BIT_XOR ] = "wave_active_bit_xor",
|
||||
[VKD3DSIH_WAVE_ALL_BIT_COUNT ] = "wave_all_bit_count",
|
||||
[VKD3DSIH_WAVE_ALL_TRUE ] = "wave_all_true",
|
||||
[VKD3DSIH_WAVE_ANY_TRUE ] = "wave_any_true",
|
||||
[VKD3DSIH_WAVE_OP_ADD ] = "wave_op_add",
|
||||
|
Reference in New Issue
Block a user