vkd3d-shader/hlsl: Store function parameters in an array.

This commit is contained in:
Zebediah Figura
2023-01-31 19:27:01 -06:00
committed by Alexandre Julliard
parent 721c7aa22c
commit cb2c89a589
Notes: Alexandre Julliard 2023-02-07 22:15:32 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/77
4 changed files with 70 additions and 65 deletions

View File

@@ -2933,8 +2933,10 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
prepend_uniform_copy(ctx, &body->instrs, var);
}
LIST_FOR_EACH_ENTRY(var, entry_func->parameters, struct hlsl_ir_var, param_entry)
for (i = 0; i < entry_func->parameters.count; ++i)
{
var = entry_func->parameters.vars[i];
if (var->data_type->type == HLSL_CLASS_OBJECT || (var->storage_modifiers & HLSL_STORAGE_UNIFORM))
{
prepend_uniform_copy(ctx, &body->instrs, var);