mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests/hlsl: Test minimum precision 16-bit signed integers.
This commit is contained in:
committed by
Henri Verbeet
parent
a477502a05
commit
cb1ee9cdd5
Notes:
Henri Verbeet
2025-05-24 21:47:37 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1507
@@ -247,6 +247,59 @@ uniform 0 int64_t2 5000000000 -7000000000
|
||||
draw quad
|
||||
probe (0, 0) rgba (5.0e9, 7.0e9, 0.0, 0.0)
|
||||
|
||||
[require]
|
||||
shader model >= 4.0
|
||||
|
||||
[rtv 0]
|
||||
format r32g32b32a32-sint
|
||||
size (2d, 640, 480)
|
||||
|
||||
% Minimum precision vectors in constant buffers have inconsistent behavior with
|
||||
% SM6 (see minimum-precision.shader_test), so we're reading with arrays instead.
|
||||
|
||||
[pixel shader]
|
||||
uniform min16int u[4];
|
||||
|
||||
int4 main() : sv_target
|
||||
{
|
||||
min16int i = 1, j = -0xfff;
|
||||
return int4(u[0] + i, u[1] + j, u[2] + i, u[3] + j);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 uint 0
|
||||
uniform 4 uint 0
|
||||
uniform 8 uint 0xffd
|
||||
uniform 12 uint 1
|
||||
todo(msl) draw quad
|
||||
probe (0, 0) rgbai(1, -0xfff, 0xffe, -0xffe)
|
||||
|
||||
[pixel shader]
|
||||
uniform min16int u[4];
|
||||
|
||||
int4 main() : sv_target
|
||||
{
|
||||
min16int i = -3, j = 5;
|
||||
return int4(u[0] * i, u[1] * j, u[2] * i, u[3] * j);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 uint 7
|
||||
uniform 4 uint 0xfffffff7
|
||||
uniform 8 uint 0xfffffff9
|
||||
uniform 12 uint 9
|
||||
todo(msl) draw quad
|
||||
probe (0, 0) rgbai(-21, -45, 21, 45)
|
||||
|
||||
[pixel shader fail todo]
|
||||
% Minimum precision signed division is not supported.
|
||||
uniform min16int4 u;
|
||||
|
||||
int4 main() : sv_target
|
||||
{
|
||||
min16int i = 32767, j = -5;
|
||||
return int4(u.x / i, u.y / j, u.z / i, u.w / j);
|
||||
}
|
||||
|
||||
[require]
|
||||
shader model >= 6.2
|
||||
|
Reference in New Issue
Block a user