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vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_input().
Like outputs, when inputs are coalesced, the write mask is modified by needs_private_io_variable(). Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4187,11 +4187,11 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval,
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval,
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enum vkd3d_shader_interpolation_mode interpolation_mode)
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enum vkd3d_shader_interpolation_mode interpolation_mode)
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{
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{
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unsigned int component_idx, component_count, input_component_count;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_signature_element *signature_element;
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const struct vkd3d_shader_signature_element *signature_element;
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const struct vkd3d_shader_signature *shader_signature;
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const struct vkd3d_shader_signature *shader_signature;
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const struct vkd3d_shader_register *reg = &dst->reg;
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const struct vkd3d_shader_register *reg = &dst->reg;
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unsigned int component_idx, input_component_count;
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enum vkd3d_shader_component_type component_type;
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enum vkd3d_shader_component_type component_type;
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uint32_t type_id, ptr_type_id, float_type_id;
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uint32_t type_id, ptr_type_id, float_type_id;
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const struct vkd3d_spirv_builtin *builtin;
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const struct vkd3d_spirv_builtin *builtin;
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@ -4238,7 +4238,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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write_mask = signature_element->mask;
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write_mask = signature_element->mask;
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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if (builtin)
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if (builtin)
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{
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{
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component_type = builtin->component_type;
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component_type = builtin->component_type;
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@ -4252,21 +4251,11 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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component_idx = vkd3d_write_mask_get_component_idx(signature_element->mask);
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component_idx = vkd3d_write_mask_get_component_idx(signature_element->mask);
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}
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}
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if ((use_private_var = builtin && builtin->fixup_pfn))
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if (!(use_private_var = builtin && builtin->fixup_pfn)
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{
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&& needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask))
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component_count = VKD3D_VEC4_SIZE;
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write_mask = VKD3DSP_WRITEMASK_ALL;
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}
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else if (needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask))
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{
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use_private_var = true;
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use_private_var = true;
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component_count = VKD3D_VEC4_SIZE;
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write_mask = VKD3DSP_WRITEMASK_ALL;
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}
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else
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else
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{
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component_idx = vkd3d_write_mask_get_component_idx(write_mask);
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component_idx = vkd3d_write_mask_get_component_idx(write_mask);
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}
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storage_class = SpvStorageClassInput;
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storage_class = SpvStorageClassInput;
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@ -4293,7 +4282,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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}
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}
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}
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}
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if (!symbol || ~symbol->info.reg.dcl_mask & signature_element->mask)
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if (!symbol || ~symbol->info.reg.dcl_mask & write_mask)
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{
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{
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if (builtin)
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if (builtin)
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{
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{
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@ -4326,19 +4315,20 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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{
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{
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storage_class = SpvStorageClassPrivate;
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storage_class = SpvStorageClassPrivate;
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var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
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var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
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storage_class, VKD3D_SHADER_COMPONENT_FLOAT, component_count, array_size);
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storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, array_size);
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}
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}
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, write_mask);
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use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type,
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reg_symbol.info.reg.dcl_mask |= signature_element->mask;
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use_private_var ? VKD3DSP_WRITEMASK_ALL : write_mask);
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reg_symbol.info.reg.dcl_mask |= write_mask;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
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}
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}
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else
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else
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{
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{
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symbol->info.reg.dcl_mask |= signature_element->mask;
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symbol->info.reg.dcl_mask |= write_mask;
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}
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}
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if (use_private_var)
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if (use_private_var)
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