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vkd3d-shader/tpf: Do not uninvert used masks for domain shader patch constants.
This commit is contained in:
committed by
Alexandre Julliard
parent
8876030590
commit
cabf9996f9
Notes:
Alexandre Julliard
2023-12-11 23:20:06 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/464
@@ -431,10 +431,6 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
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case TAG_OSG5:
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if (e[i].sysval_semantic == VKD3D_SHADER_SV_NONE)
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e[i].sysval_semantic = map_fragment_output_sysval(e[i].semantic_name);
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/* Fall through. */
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case TAG_PCSG:
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case TAG_PSG1:
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e[i].used_mask = e[i].mask & ~e[i].used_mask;
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break;
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}
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